I'm Not Even Sure When I Feel This Is A Fantastic Thing

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I'm not even sure when I feel this is a fantastic thing


ROB and Ice Climbers, and Mr. Game and Watch also, are great examples of Animal Crossing New Horizons Items how Smash is tasking itself with attempting to signify Gambling History (at least in Nintendo's sphere). Spirits whatsoever ought to be a great example of this mindset against the devs - a lot of these spirits don't have another representation in the game, but the game still warrants addition for Sakurai

Sure, they aren't as well known or iconic, but I think an argument could be made that ROB being in the match is a good thing, because how else would that crazy idea of the toy peripheral be recalled?

I'm not even sure when I feel this is a fantastic thing or not, but I do love that ROB and Duck Hunt are in the game because I enjoy Smash for choosing the unconventional route. Whether it's a good thing, it is clear over and over again that Sakurai's direction is focused on gambling history and interesting fighters, therefore it is useless clamoring for this game to comprehend celebrity quality

Dude, I do not know how to tell you this, but being a"favorite character" was NEVER a necessity for getting into Smash Bros.. Ever. Iconography and popularity are not some sort of sacred thing to hold up. The single thing Sakurai has ever said on the subject is that the figures he places in need to be from a video game (of course ) and be able to have a realized moveset in Smash. That is it. And judging from all the years of"Ridley too large" and his role as a boss-monster at Smash, I envision Sakurai himself had difficulty imagining Ridley smash-ified, which explains exactly why his addition took so long. Uh no, it's not though. The shape, structure and proportions of Ridley's model in smash aren't at all like how he's in the first Metroid. He's much closer to his future incarnations, only scaled down.

And wanting have a personality with a feel that fits into Smash is a lot tougher than you are making it out. It isn't only about the movement set not being complex, in regards to the personality sense like they belong in this smash-ified universe, while still being recognizably that character. Maybe this can be a more vague thought than I could get across, so I want to try using an example. You ever noticed gameplay for PlayStation All-Stars? While all of the characters in that game are recognizably those characters, the way they move in the game, the way they fight, the way they play off of each other, just... does not really do the Cheap Animal Crossing Items job. Something about it constantly seems, and doesn't quite feel like a cohesive game. It simply feels out of place. And that's what I am talking about; making a balance where a character is recognizably still the character they are, while also making them feel"right" in the context of a celebration fighting game similar to this.

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